Electric Sheep: Dreams Made Reel In The Digital Epoch

Digital filmmaking tools are, at once, responsible for great innovation and erosion in the landscape of modern cinema. Originally envisioned by George Lucas as a more accessible, director-centered method of filmmaking (Ahern), the technologies of digital cameras, editing, and Digital Cinema Packages (DCPs) have indeed delivered expanded opportunities to independent filmmakers. Celluloid film and analog methods of film production were considered “clunky” and “unwieldy”, notoriously difficult to manage in their complexities (Tavlin). In contrast, digital film production tools are marked by “simple economics” (Tavlin), and the advantages offered in terms of cost and accessibility simply outweighed those presented by analog celluloid film. With larger studios adopting these digital methods of film production, theaters were forced to change their methods of projection alongside them, despite digital projection having significant drawbacks compared to that of digital production (Ahern) (Tavlin). For directors and creative producers, the transition to digital was a blessing, bestowing streamlined technologies and ease of access; for theaters, it marked a shift from stable, long-lasting projection equipment to expensive equipment with a decade-long lifespan, which required significant upkeep in the interim.

Congruent with the development of these digital filmmaking tools, the emergence of a post-Dot Com Crash net, known as Web 2.0, gave rise to an online culture of user interaction and participation, largely due to the introduction of the platform. As described by Anne Helmond, the transformation of social network sites into platforms is ultimately one that rests on the contributions of others, in the many forms that may take (pg. 3-8). One form is that of user-generated content, which, in the modern day, is optimized alongside algorithmic user “feeds” to promote trends and maximize profits via advertisement revenue or other varieties of content monetization. YouTube, Instagram, and Facebook are prime examples of platforms that encourage user interaction and feedback, often through media sharing of videos or images, as well as the spread of likes, dislikes, and comments (Nouri pg. 8). This promotion of user-generated content led to the birth of the online influencer, a type of new age celebrity constructed for nascent Web 2.0 culture (Nouri pg. 5).

Each of these technologies developed separately were revolutionary in their own right, but in the decades following their inception, Thus, the nexus of Web 2.0 and digital cinema arrived in the form of a new generation of filmmakers intrinsically tied to the technologies that shaped their careers. The Blair Witch Project, released in 1998, acts essentially as a prelude to these new-gen films. It remains a cultural monolith for indie horror films and is credited with promoting an entire subgenre — that of “found footage” horror — largely because of its cryptic marketing campaign. Its site-based popularization prior to its release led to its cult following and subsequent reputation as the “first Internet movie” (New York Times News Service), and though it may not have been released in the age of platforms, it echoes the value of an independent, digital community. In the last decade, but especially within the last five years, a wave of YouTubers-turned-auteurs has flourished in the Hollywood sphere. Directors such as Bo Burnham, Mark “Markiplier” Fischbach, Kane Parsons, Kyle Edward Ball, Danny and Michael Philippou, and a number of others, have seen their work grace theaters nationwide (Prime). Notably, prior to their theatrical debuts, each were, and largely remain, products of a post-platformization Internet.

Upon focusing on two creators in particular, the influences of their roots become strikingly apparent. Aforementioned Bo Burnham, songwriter, comedian, and one of YouTube’s earliest viral content creators, released the feature film Eighth Grade in 2018. The film’s plot and major themes mirror the anxiety Burnham experienced as a result of his massive online following, and social media platforms, YouTube in particular, operate crucially within the narrative (Gross). Following Eighth Grade, Burnham’s fourth comedy special Inside was released in the midst of the COVID-19 pandemic (Bosselman), acclaimed for its commentary on the nature of the modern net and the achievement of being entirely self-produced (Logan). Characterizing both of these productions is the social dynamic byproduct of Web 2.0’s platform network and the user-generated content inseparable from Burnham’s digital career. Similarly, 20 year old Kane Parsons, a YouTuber primarily recognized for his skill in CGI short film production, is the director of upcoming feature film Backrooms, set to release later in 2026 (Di Placido). Much like Burnham, Parsons’ work is centered in digital spaces, as the subject matter of his film is originally an Internet urban legend, similar even to that of The Blair Witch Project. Also like Burnham, it is unique because it is adapted by a creator “made” entirely digitally. That is, Parsons’ career is one grown in the lab of YouTube’s content sharing platform, promoted to viewers solely by the mercy of the algorithm, its subject matter that of Internet mythos. It is the characteristics of distinctly online inventions which intertwine Burnham and Parsons with the aforementioned “new generation” of digitally based filmmakers, creators whose work is not only influenced by the platform, but whose productions are made possible by the platform.

Creators like the aforementioned, Burnham and Parsons, relied immensely on the properties of accessibility and openness in order to create and share their content within online communities, in this case, YouTube. In a sense, this new generation of digital directors is made completely separate from analog directors because of their craft’s origins — and yet, it is the original values of digital cinema and the “gift economy" of content sharing (Ahern) which influence the craft of these new filmmakers. Parsons’ online productions are particularly inverse to the qualities of analogous film, as they are entirely composed of computer-generated imagery, produced from little else than “algorithmic functions” (Rodowick pg. 9-10). Parsons’ work is emblematic of the shift to Web 2.0, a sphere defined by constant progress and continuous, almost analogous iterations of itself. In this robust online space, it’s only natural that these traditions would continue to repeat themselves.

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